Right from the opening Sega logo we're introduced to some of the Genie's antics and as soon as you take your first few steps in the game you're treated to extremely well done sprites with some of the most fluid animation in the Genesis library. Instead of waiting for Capcom's claim to expire they went ahead and let them produce the SNES Aladdin game but in 1993 the Genesis was still beating the pants off of Nintendo's new console in America so it was unimaginable that they wouldn't release an Aladdin game for Genesis and they didn't want to sign over those rights to Capcom who they were waiting to get rid of. Capcom had some good Disney titles under their belt from back in the NES days, one of the most legendary being the excellent Duck Tales game.
#Aladdin snes music streets license#
Over on the SNES however the venerable developer Capcom still owned the license to develop Disney themed games on Nintendo's consoles. Disney was looking towards Virgin Interactive to make games for them and so they were given the assignment to work on Disney's Aladdin for the Genesis. How did this happen? The answer is actually pretty simple. Both consoles had distinctly different versions of the game.
Except in games where slowdown was an issue on the SNES, the pretty graphics were a much more tangible and desirable trait.ĭon't mess with Aladdin. The faster processor on the Genesis wasn't worth much in games where that speed wasn't a factor. This could have been avoided by making specific versions for each console that played to each console's strengths but obviously it was cheaper and easier to make a one-size-fits-all version which usually left Genesis owners holding the inferior copy. The Genesis games would almost always look washed out and not as nice as their SNES counterparts. This lead to obvious discrepancies when a game was released on both systems as movie-tie-ins usually were. Genesis was also a lot more limited in terms of how many colors it could throw up on the screen at the same time.
The SNES had more than 32,000 at its disposal. The Genesis is capable of displaying a meager 512 colors. One of the main draws of the SNES over the Genesis was its color palette. Before we get on to the review there's a little history to get out of the way.